Hunters will have two of the new buffs & one debuff, regardless of spec. All hunters will provide their party or raid with 10% extra Attack Power (melee and ranged), as well as 5% additional crit. We will also have the ability to provide (through our shot Widow Venom, most likely) a Mortal Strike debuff. This last may be annoying to apply, but chances are it won't be needed much in a PvE setting regardless.
Bleed debuffs will be removed from the game, as will the agility & strength buff. Bleed classes will likely simply have the +bleed incorporated into their bleed spec.
Many pets will likely see their buffs/debuffs entirely changed. Cats, Wolves, Devilsaurs, Spirit Beasts, Hydras, Rhinos and Hyenas have buffs/debuffs which will be removed from the game or directly provided by the hunter.
Hunters will have the ability to choose their pet's spec regardless of family. So providing Blessing of Kings from a Shale Spider no longer requires the hunter to DPS with a tank pet, and providing 10% stamina will no longer necessitate raiding with a Cunning Silithid.
What does this mean for us? It means that we will provide two of the most powerful DPS buffs in the game simply by turning up. It also means that we can choose any third buff in the game to provide to our party or raid, without losing DPS by having to pull out a non-Ferocity pet! Thus a hunter bringing along a Mastery pet (potentially a Wolf or Cat) will bring three extremely powerful buffs to a single raid or dungeon. It also means that for solo play, hunters will continue to be very self-sufficient--we will have two powerful damage buffs as well as our choice of Blessing of Kings (Shale Spider) or Stamina (Silithid) for BM, or Mastery or Haste, and so on, while just out questing or soloing old content (or new, for that matter!).
Remember that the buffs & debuffs not currently given by our pets will likely become available once the cats, wolves and so on are given their new skills. For example, it's more than likely that the new +5% Mastery raid buff and the 10% haste (to melee/ranged) buff will be given to the more popular pets.
|Raptors dancing for joy at the news, or something.|
The List of MoP Buffs & Debuffs:
5% Agi/Str/Int, 10% Stamina, 10% Melee/Ranged AP, 10% Spell Power, 10% Melee/Ranged Haste, 5% Spell Haste, 5% Crit, 5 Mastery (not sure if % or rating), -12% Armor Debuff, +4% Physical Damage Taken Debuff, +8% Spell Damage Taken Debuff, -10% Physical Damage Done Debuff, -30% Casting Speed Debuff, & -25% Healing Taken Debuff.
Final Speculation/wish list: I'm hoping that the Devilsaurs, at least, get a Fear. I'd love to see the Wolves get it too. But then again, I'm a PvPer at heart, and the idea of the Devils' old Terrifying Roar or a Wolf giving a Terrifying Howl just appeals to me!