My hunter & her devilsaur "Dragon" at the Barrens-Durotar border. |
Tracking a wild Devilsaur |
Exotic pets are "upgraded" versions of non-exotics, in this case wolves. Devilsaurs share the wolf's ability to buff your raid with a 5% crit increase. This buff is only auto-cast in combat, but you can manually use the ability--called Terrifying Roar--if you so desire. The Devilsaur's Exotic skill is called Monstrous Bite, and is a Mortal Strike effect which reduces healing taken by your target. This skill has an 8-second cooldown with a 7 second duration by default, but with the Longevity hunter talent, the cooldown is dropped to 5.6 seconds--meaning your enemy will always have an automatically-applied MS effect on them.
Getting closer... |
There he is: an Ironhide Devilsaur |
Location And Looks Devilsaurs can be mainly be found in jungle areas. This means that Un'goro Crater--which is home to myriad "throwback" type beasts, including dinosaurs--is your best bet for most colors. These colors can include a black-blue, a white/pink-purple ("albino"), and a brown-orange all with varying colors of stripes, eyes and underbellies. There is also a unique bright green devilsaur named King Krush wandering alone through the Northrend's Sholazar Basin. If you just want a Devilsaur, and you don't care about the color, you can always find the orange-brown quest mob "Devilsaur Queen" in the south of Un'goro (a bit west of the Slithering Scar), standing on a ledge against the crater wall. For more, check out Petopia's Devilsaur page here.
King Krush stalking the wilds of Sholazar Basin |
Random Facts
* Devilsaurs have very detailed skins considering they are vanilla mobs, possibly because they were originally designed to be so large. There is a delicate, almost gilded-looking tracing of color--usually golden, but varying by the devilsaur's color--visible between the scales. Their eyes, which also vary in color, glow in the dark.
Devilsaurs have detailed skins, and yes, they will blend. In. |
* Rare and elite devilsaurs are given the title of King, or Queen, along with a (usually misspelled) name. Ungoro's royal pair are King Mosh and the Devilsaur Queen; Sholazar has King Krush, and Drak'theron Keep (a Zul'Drak troll dungeon) has King Dred.
King Mosh, king of Un'goro Crater. |
* King Mosh was extremely powerful for his level, sometimes killing players up to level 70; he had over fifty thousand HP (compare this to the several thousand hit-point player health pools of vanilla WoW). King Krush, the rare introduced in WotLK, was an extremely powerful elite who was very difficult--if not impossible--for most players to solo-tame. He feared frequently, had a large HP pool and did astonishing damage, making a friendly priest (for Fear Ward) or even a "disposable" Core Hound (for Bloodlust and Bestial Wrath, until BW ceased making players immune to fear), along with haste potions & food buffs, almost necessary. Devilsaurs were "tamed" in Cataclysm, and are now much more mundane--they are still quite large, but most are no longer elite or even particularly dangerous.
My other devilsaur, Valak, is apparently camera-shy. |
* The old class quests to the Sunken Temple dungeon had a notoriously difficult leg for Druid players, who had to run up and stab a Devilsaur in the leg in order to test a pacifying toxin. Devilsaurs used to be a higher level than the level ~50 Sunken Temple dungeongoers, meaning that the technique of Hibernating the creatures in order to "stab" them would often result in a spell resist and a dead Druid.
* Some vanilla armor types could only be created with the use of "devilsaur leather," skinned from the Un'goro monsters.
Check out the following vid to see Devilsaurs in motion--skip to ~30 seconds to see the hilarity that is swimming Devilsaurs.
No comments:
Post a Comment